
BODEGA BADDIES
GSU PantherDev, Spring 2023
Bodega Baddies was one of the first projects for PantherDev in which I exclusively worked on designing user interface elements and the overall user experience—and still to this day one of my favorite projects to have had the pleasure of collaborating on due to the user interface being heavily inspired by the nostalgia of old-school Windows internet browsers and the pastel-esque color scheme that I was working with for this project. Despite the setbacks that the team behind this project (including myself) has had to face in terms of having to narrow down the initial scope a lot (I’ve included elements pertaining to said initial scope in this section), we still came out at the end with an arcade-style game that’s both genuinely fun to play and aesthetically vibrant to a fault and I came out of the project with some equally vibrant user interface elements to showcase in this section!
Project Prototype Elements






These health bar iterations never made it into the final iteration of the game due to a rework of the project's scope, but this is a short glimpse at what could have been!

As can be implied from the elements making up the health bars, the project was meant to have a secondary mechanic in the form of a fighting minigame (hence the name of the game)
Final Project Elements

The blue window variant never made it into the final iteration since we decided to go with just the pinks & purples, but I did this anyways as a callback to the initial concept.

In the case of the window elements which have buttons included on them, I was also tasked with creating a variant of these without the buttons so that the buttons could be implemented on their own into the project build.


Same case as the title window above :)










We managed to get a fully functioning leaderboard implemented into the project's final build, and it was... certainly an interesting time to say the least...


...Which is why this element in particular was also included for the project! Any names (as long as they weren't filtered out, which is also something that was implemented by the programming team) inputted here would show up on the leaderboard if their score made the cut.
